
The vehicle designer features a plethora of different main guns, but most fall into a few distinct categories:Ĭannons are all-round weapons with good all-round stats for soft and hard attack, good piercing and a moderately low price. But depending on technology, doctrines and leaders, different roles may get very different bonuses.Ĭategories of main guns Other than that, there are only minor differences in the base stats depending on the role chosen, other than the extra width of artillery. Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role.Ĭhoosing a role other than tank drastically reduces the breakthrough of the battalion. In addition to providing most, if not all, the firepower of the vehicle, the main gun also determines which role(s) the design can fill. If you spot a mistake, please help with fixing it.Ī tank's weapon is one of its most distinguishing features in conjunction to all its others. Tank designers give bonuses to ALL tank models and variants no matter their classification UNLESS they specifically state otherwise.This is a community maintained wiki. The context he adds afterwards has nothing to do with the question at hand His question "Modern Tanks considered Medium, Heavy, or neither?" We answered his question to the letter, there is nothing to "get". Mediums? Heavies? Their own category? This is important because no tank designer in the game says it gives bonuses to Modern Tanks, so unless Moderns are classified as Mediums or Heavies for the purposes of the game's code, tank designers become useless the minute you switch to Modern Tanks. He's asking what the game classifies Modern Tanks AS. Originally posted by LieutenantVixen:You guys aren't getting it.
